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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Helpers/Camera.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Helpers/Camera.cs</h1>  </div>
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<a href="_camera_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Drawing;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00007"></a>00007 
<a name="l00008"></a>00008 <span class="keyword">namespace </span>RRRSRoguelike.Helpers
<a name="l00009"></a>00009 {
<a name="l00010"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html">00010</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html">Camera</a>
<a name="l00011"></a>00011     {
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="preprocessor">        #region variables</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span>        <span class="keywordtype">int</span> width;
<a name="l00015"></a>00015         <span class="keywordtype">int</span> height;
<a name="l00016"></a>00016 
<a name="l00017"></a>00017         <span class="keywordtype">int</span> halfWidth;
<a name="l00018"></a>00018         <span class="keywordtype">int</span> halfHeight;
<a name="l00019"></a>00019 
<a name="l00020"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#a27809504967729e5947902a77d25cbbb">00020</a>         <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#a27809504967729e5947902a77d25cbbb">Xpush</a>;
<a name="l00021"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#ac117a1174e5bca0c63ef0b281203e95d">00021</a>         <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#ac117a1174e5bca0c63ef0b281203e95d">Ypush</a>;
<a name="l00022"></a>00022         
<a name="l00023"></a>00023         <a class="code" href="namespace_r_r_r_s_roguelike.html#a347c96eddbb02f8502c8745fd59044a2">CameraType</a> type;
<a name="l00024"></a>00024 
<a name="l00025"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#ac4e86dac85e93564de89dee7bd575b00">00025</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#ac4e86dac85e93564de89dee7bd575b00">Layer</a>;
<a name="l00026"></a>00026         
<a name="l00027"></a>00027 <span class="preprocessor">        #endregion</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="preprocessor">        #region constructors</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 
<a name="l00036"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#a6ca1ff8c0e3c7c459452d85c355ec40f">00036</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html">Camera</a>(<span class="keywordtype">int</span> width,<span class="keywordtype">int</span> height, <a class="code" href="namespace_r_r_r_s_roguelike.html#a347c96eddbb02f8502c8745fd59044a2">CameraType</a> type = <a class="code" href="namespace_r_r_r_s_roguelike.html#a347c96eddbb02f8502c8745fd59044a2">CameraType</a>.Rounded)
<a name="l00037"></a>00037         {   
<a name="l00038"></a>00038             this.width = Math.Min(21,width);
<a name="l00039"></a>00039             this.height = Math.Min(21,height);
<a name="l00040"></a>00040             
<a name="l00041"></a>00041             <span class="comment">//makesure it is odd so can have center.</span>
<a name="l00042"></a>00042             <span class="keywordflow">if</span> (width % 2 &gt; 0) width++;
<a name="l00043"></a>00043             <span class="keywordflow">if</span> (height % 2 &gt; 0) height++;
<a name="l00044"></a>00044             halfWidth = width / 2;
<a name="l00045"></a>00045             halfHeight = height / 2;
<a name="l00046"></a>00046 
<a name="l00047"></a>00047             Xpush = (21 - width)/2;
<a name="l00048"></a>00048             Ypush = (21 - height)/2;
<a name="l00049"></a>00049 
<a name="l00050"></a>00050             this.type = type;
<a name="l00051"></a>00051 
<a name="l00052"></a>00052             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a>(width, height);
<a name="l00053"></a>00053         }
<a name="l00054"></a>00054 <span class="preprocessor">        #endregion</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span>
<a name="l00056"></a>00056 <span class="preprocessor">        #region properties</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keywordtype">int</span> Height
<a name="l00058"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#a7d53803f9c295a6ec23f4e3ade86d1ca">00058</a>         { <span class="keyword">get</span> { <span class="keywordflow">return</span> height; } }
<a name="l00059"></a>00059         <span class="keyword">public</span> <span class="keywordtype">int</span> Width
<a name="l00060"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#ae3377dcf5f7fab5b4e851ac1f5ef80b8">00060</a>         { <span class="keyword">get</span> { <span class="keywordflow">return</span> width; } }
<a name="l00061"></a>00061 <span class="preprocessor">        #endregion</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span>
<a name="l00063"></a>00063 <span class="preprocessor">        #region methods</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span>        <span class="comment">//moved these here to speed up drawing maybe an uneccessary optimisation</span>
<a name="l00065"></a>00065         <a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_square.html">DungeonSquare</a> view;
<a name="l00066"></a>00066         Point start;
<a name="l00067"></a>00067         <a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_square.html">DungeonSquare</a> View(Point index,<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> level, Point focus)
<a name="l00068"></a>00068         {
<a name="l00069"></a>00069             start = <span class="keyword">new</span> Point(focus.X - halfWidth,focus.Y - halfHeight);
<a name="l00070"></a>00070 
<a name="l00071"></a>00071             GrabDungeonSquare(index, level);
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 
<a name="l00074"></a>00074             <span class="keywordflow">return</span> view;
<a name="l00075"></a>00075             
<a name="l00076"></a>00076         }
<a name="l00077"></a>00077 
<a name="l00078"></a>00078         DungeonSquare View(Point index, DungeonLevel level)
<a name="l00079"></a>00079         {
<a name="l00080"></a>00080             <span class="keywordflow">if</span> (Properties.Settings.Default.FollowToggle)
<a name="l00081"></a>00081             {
<a name="l00082"></a>00082                 start = <span class="keyword">new</span> Point(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>.X - halfWidth, <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>.Y - halfHeight);
<a name="l00083"></a>00083             }
<a name="l00084"></a>00084             <span class="keywordflow">else</span>
<a name="l00085"></a>00085                 start = <span class="keyword">new</span> Point(0, 0);
<a name="l00086"></a>00086 
<a name="l00087"></a>00087             GrabDungeonSquare(index, level);
<a name="l00088"></a>00088 
<a name="l00089"></a>00089 
<a name="l00090"></a>00090             <span class="keywordflow">return</span> view;
<a name="l00091"></a>00091 
<a name="l00092"></a>00092         }
<a name="l00093"></a>00093 
<a name="l00094"></a>00094         <span class="keyword">private</span> <span class="keywordtype">void</span> GrabDungeonSquare(Point index, DungeonLevel level)
<a name="l00095"></a>00095         {
<a name="l00096"></a>00096             <span class="keywordflow">if</span> (start.X + index.X &gt;= 0 &amp;&amp; start.Y + index.Y &gt;= 0 &amp;&amp;
<a name="l00097"></a>00097                 start.X + index.X &lt;= level.Tiles.GetUpperBound(0) &amp;&amp;
<a name="l00098"></a>00098                 start.Y + index.Y &lt;= level.Tiles.GetUpperBound(1))
<a name="l00099"></a>00099             {
<a name="l00100"></a>00100                 view.character = level.Tiles[start.X + index.X, start.Y + index.Y].ImageCharacter;
<a name="l00101"></a>00101                 view.color = level.Tiles[start.X + index.X, start.Y + index.Y].Color;
<a name="l00102"></a>00102             }
<a name="l00103"></a>00103             <span class="keywordflow">else</span>
<a name="l00104"></a>00104             {
<a name="l00105"></a>00105                 view.character = <span class="stringliteral">&quot; &quot;</span>;
<a name="l00106"></a>00106                 view.color = ConsoleColor.Black;
<a name="l00107"></a>00107             }
<a name="l00108"></a>00108 
<a name="l00109"></a>00109             <span class="keywordflow">if</span> (type == <a class="code" href="namespace_r_r_r_s_roguelike.html#a347c96eddbb02f8502c8745fd59044a2">CameraType</a>.Rounded)
<a name="l00110"></a>00110             { 
<a name="l00111"></a>00111                 <span class="comment">//Add black tiles to corners or bevel</span>
<a name="l00112"></a>00112             }
<a name="l00113"></a>00113 
<a name="l00114"></a>00114         }
<a name="l00115"></a>00115 
<a name="l00116"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html#a71b3075cb8bd8ce50ca453c90077c6c5">00116</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Draw(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> dungeonLevel, Point StartPoint) 
<a name="l00117"></a>00117         {
<a name="l00118"></a>00118             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Height; i++)
<a name="l00119"></a>00119             {
<a name="l00120"></a>00120                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; Width; j++)
<a name="l00121"></a>00121                 {
<a name="l00122"></a>00122                     <span class="comment">//should this be in the camera?</span>
<a name="l00123"></a>00123                     <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html#ae683aaab85778722bd6b4318d2f20c48">DungeonSquares</a>[j, i] = View(<span class="keyword">new</span> Point(j, i), dungeonLevel);
<a name="l00124"></a>00124                     <span class="keywordflow">if</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html#ab47235449f2e96544efdae46e94c58d8">HasChanged</a>(j, i))
<a name="l00125"></a>00125                     {
<a name="l00126"></a>00126                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae546667393063485a02d50d86e01a32d" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html#ae683aaab85778722bd6b4318d2f20c48">DungeonSquares</a>[j, i],
<a name="l00127"></a>00127                             <span class="keyword">new</span> Point(StartPoint.X + Xpush + j, StartPoint.Y + Ypush + i));
<a name="l00128"></a>00128                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html#a02489ce2d8a094c89edaf2dbfecdc5ea">OldDungeonSquares</a>[j, i] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html#ae683aaab85778722bd6b4318d2f20c48">DungeonSquares</a>[j, i];
<a name="l00129"></a>00129                     }
<a name="l00130"></a>00130                 }
<a name="l00131"></a>00131             }
<a name="l00132"></a>00132         }
<a name="l00133"></a>00133     
<a name="l00134"></a>00134 <span class="preprocessor">        #endregion</span>
<a name="l00135"></a>00135 <span class="preprocessor"></span>    }
<a name="l00136"></a>00136 }
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